“Oh, come on, stop asking questions! You’re too young for that kind of thing. You’re nowhere near ready – there’s still time!”
You’ve probably heard this million of times, perhaps from your parents or from a show on TV. However, there’s a new sheriff in the question town, and his name is the Blockchain and OKX API key, the Metaverse, and NFTs.
Imagine a world with platforms that are specially prepared for children, so that they learn how to use the so-called “Web3” – the next Internet – at an early age. Dreams of the future? Not at all.
Platforms like Zigazoo already offer such services, and companies like Lego and Sony are already working on the Metaverse for children. It’s a challenging time – and not just for our little ones.
Made from Dreams
“You have the power to make something special out of this world. With your help, this world can become magical again!” With these words, the new trailer for Disney’s “Dreamlight Valley” wants to enchant us – or rather our children.
Dreamlight Valley promises a colorful, virtual world where classic Disney characters want to go fishing with the players or take photos together.
The trailer, which was released at the end of April 2022, doesn’t tell us much more, except that the Free-2-Play game is to be released for all common platforms and thus reach as large a target group as possible.
This Disney metaverse world, which will certainly be spiced up with numerous purchasable items and costumes, already allows us to draw good conclusions about the universes – or let’s say metaverses – that are being built for children by the various developer studios.
Although the hype expression Metaverse has currently disappeared from the headlines – probably also due to the daily news about war, pandemic, and inflation – Meta, Microsoft, and others are working in the background on their virtual worlds, which were announced grandly last year and are supposed to revolutionize both working life and private time.
Away from these already much-discussed worlds – yes, there will probably not only be a Metaverse – the first companies are working on their own bubbles for children and young people.
There are many reasons for this, as experts know. Metaverses for children have to be more limited in their functions than others, state the experts.
A Colorful Future
Today, children between the ages of eight and twelve already spend around six hours a day with media content. In the future, they will probably have even more opportunities to spend their time online.
In large worlds that will entice with countless possibilities, but will also offer cyberbullying and aggressive advertising that could overwhelm children in terms of their competence to the highest degree.
Plenty of experts, therefore, agree that the biggest challenge in metaverses for children will be moderation, protection from false influences, and from harmful advertising.
Advertising on children’s TV is heavily regulated to protect this vulnerable group. New forms of entertainment are coming our way here, and in the worst-case scenario, they will be completely unregulated.
This will be a mammoth task for the metaverses of the future, experts are certain. The only real protection that Lego and other companies could really offer for their new worlds would be time limits for players. Anything else would be a compromise that would ultimately come at the expense of children.